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Games &
Puzzles
of Interest for Use
with Gifted & Talented
Children |
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River Crossing
Help the magnetic hiker cross the
river by moving planks to link from tree-stump to stump.
40 graded cards ranging from easy to very hard; suitable for age 7+.
Play an online
version of River Crossing - Plank Puzzles
here
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Quoridor
The rules take minutes to
learn, while the play variety is endless. Games average 10-20 minutes,
2-4 players and the wooden board and playing
pieces are nicely constructed. Players create a
maze to impede but not trap their opponent. A good game is a series of
strategically crucial moves, often leading to an exciting race to the
finish. Quoridor was named "Games Magazine's Game of the Year" for 1998.
Seems to bear a striking resemblance to 'Cul-de-sac'
from about 25 years ago. Cost around £25.
Very easy to learn, with interesting strategies developing as the maze
builds up during the game. Age 6+.
Quoridor Kid is a simplified version for age 5+ available
here |
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Camelot Junior
Use the wooden
pieces to build a path for the knight to reach the princess stranded at
the top of a tower. 48 graded challenges.
Beautifully
designed puzzle for ages 4-12. |
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Eleusis
A card game
invented by Robert Abbott that has appeared in many versions. It's appeal
for use with able children is that it is one of the few games to involve
using inductive logic i.e. trying to come up with a theory that fits the
observed facts. It can be played with ordinary packs of cards or this
site has a
downloadable set of simplified cards. One version of the rules can be
found
here (half way down page) - but you can easily simplify them so that
the game can be played with quite young children (7+).
Here is a
link to the Philosophers' Magazine which has a simplified online
version of Eleusis - 'Dealing with Induction' - which demonstrates an
easy way to get children started playing the game. |
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Tipover
Tip the crates over in the correct
order, so that your man can reach the red crate. 40 increasingly
difficult levels to solve. Age 7+.
Play an online
version here.
Also available
in a Spiderman version
here |
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Make 'N' Break
Build the
structures shown on the cards before your time runs out.
Difficult challenges earn you extra points but really use up your
time. The player with the most points wins the game.
Great fun for 2-4 players, of any
age.
Make 'N' Break Extreme is also now
available
here
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The 24-Game
The 24-Game is a card game using
puzzle cards. It is available as either 48 cards in a pack or 96 cards
in a sturdy box. The cards are large (approx 12cm square) and very high
quality.
The game is very easy to start as there is always only one rule: use all
4 numbers with any operation (add, subtract, multiply, divide) to make
24. There are a wide range of sets to cater for increasing levels of
difficulty:
Single digits then double digits
One of the numbers is a fraction or a decimal
Some or all of the numbers are negative
One of the numbers is shown as an algebraic expression!
Rules for playing a simpler
version with a standard pack of cards-here |
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Visionary
Visionary
is a game for 4 players in two teams. For each pair of players, a
"Builder" is chosen who wears a blindfold. The other player is an
"Architect" who has to describe which wooden shaped blocks are required
to create the structure depicted on a card. The level of difficulty and
points varies from card to card and it is the team that completes its
structure first in each round that wins.
Great fun and good for developing the vocabulary of 3D shapes.
Unfortunately,
Visionary doesn't seem to be currently available in the UK - but it's
well worth searching for a second-hand copy.
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Apples to Apples Junior
Apples to
Apples is a wild, award-winning card and party game that provides
instant fun and takes only minutes to learn! It's as easy as 'comparing
apples to apples'. Just open the box, deal the cards, and you're ready
to play! Each round is filled with outrageous comparisons from a wide
range of people, places, things, and events. The game promotes
vocabulary development, general knowledge, and positive interpersonal
relationships.
This
Junior version is suitable for ages 9+.
See video demo of older version of Apples to Apples
here |
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Rush Hour
Can you maneuver your way through Rush Hour and
escape the gridlock? This wonderful sliding-block brainteaser is
bumper-to-bumper fun for puzzlers of all ages. Forty challenge cards range
from Beginner to Expert. Cards fit neatly into pull-out tray beneath the
game tray. Ages 8 to adult.
A puzzle that seems
to have a particular fascination for children and allows them to develop
stamina for problem-solving via the graded series of challenge
cards. Also available in a junior version for ages 6+ and numerous other
variations - 2,3,4,Railroad, Safari, Deluxe etc.
Try a
simplified online version
here
Produced by
Thinkfun (previously Binary Arts) who have many other games and
puzzles of interest.
Available from many
toy shops and the
Happy Puzzle Co in the UK. |
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Wasgij Jig-saw
Puzzles
The picture
on the box is not the picture on the puzzle pieces but contains clues to
complete the jigsaw. The completed puzzle reveals why the people in the
picture are reacting they way they are!
Available in W.H.Smith, Argos and many toy shops. |
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Grid Works
Grid Works is a
pattern matching puzzle based on the principles of logical deduction.
The clues are presented as full or partial grid sections which show
where the tokens are placed. For each clue, imagine that someone took a
finished solution, cut away some of the squares, removed some of the
tokens, and replaced some of them with the corresponding shape or color
symbols. You’re left with an accurate but incomplete picture of how the
tokens relate to each other (and in the case of negative clues, how they
don’t relate to each other).
Play an online version
here |
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Zome
Zome is based on a
version of the 61-zone structural system which includes purely
mathematical models from tilings to hyperspace projections, as well as
molecular models of quasicrystals and fullerenes, and architectural space
frame structures. Zome's balls (nodes) and struts let you build models
within the 61-zone system which lifts the study of these objects off the
flat page and literally puts it into the hands of students.
You don't have to understand any of the above to build great models with
Zome. Available in the UK from
Tarquin Publications.
Watch a video here |
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.....more to follow.... |
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